A small-group tabletop RPG cohort for teens (13–17), led by a Certified Therapeutic Gamemaster.

What This Group Is
Whether your teen is navigating a packed lunch table or a friend group that’s gotten complicated, this group gives them a low-stakes place to practice. They’ll build a character and join a structured story designed to build emotional regulation, problem-solving, and confidence — skills that carry straight back into school hallways and friendships. Led by Warren Barrett, LPC-Associate and Certified Therapeutic Gamemaster.
Why It’s Ideal
Traditional social skills training can feel clinical and forced. For teens who deal with social anxiety or think differently, D&D offers something different: a clear set of “rules” for interaction and a character to inhabit while they practice. It turns skill-building into something that feels like play instead of correction.
Group Details
- Meets: Saturdays, 1:30–3:30 PM, in-person at Mosaic Tree Counseling
- Length: 10 sessions
- Format: In-person
- Cost: $65 per session ($650 for the full cohort)
- Intake: Required individual intake session before joining the group (billable to insurance)
- Spots: Only 2 remaining
- Focus areas: Emotional regulation, problem-solving, confidence building
Meet Your Guide

Hi, I’m Warren — a licensed therapist (LPC-Associate) and Certified Therapeutic Gamemaster. I specialize in helping teens and neurodivergent clients build real-world skills in a setting that actually fits how they think.
FAQ’s
Does my teen need D&D experience?
No prior experience needed. New players are always welcome, and many teens join without ever having played before. The game is really just the vehicle; what we’re focused on is the social growth that happens along the way, like reading cues, working with others, and building confidence.
Why use D&D instead of traditional social skills training?
Traditional social skills training can feel clinical and forced. D&D gives a clear set of “rules” for interaction and lets each person step into a heroic avatar, which makes practicing new ways of interacting feel low-stakes rather than like a test — especially helpful for neurodivergent individuals or anyone with social anxiety.
What will my teen actually get out of this experience?
The group is built around three core goals: emotional regulation, cooperative problem-solving, and confidence building — all practiced naturally through gameplay, not direct instruction.

Now Forming — Join the Social Quest Group
Submitting this form adds your teen to the waitlist for this cohort. It doesn’t guarantee placement — Warren will follow up to discuss fit, scheduling, and next steps.
